The game is designed to simulate Mech Combat primarily in the Fourth Succession War era, but can easily be used to simulate combat in the earlier Succession Wars and the raids in-between, as well as the period just after, such as the Ronin Wars and the ’39 Davion/Kurita conflict. The Mechs are abstracted in such a way that the relative strengths and weaknesses of various Mech designs in regular Battletech are accurately shown, but allows large-scale combats to be fought in a relatively short time. The game focuses more on the handling of Lances and Companies, and less on individual Mechs. The game simulates Battletech conflict on a company level, in which players represent company commanders (usually Captains) and control the actions of a Company of Mechs (usually twelve Mechs). Battleclix is a game of combat in the Battletech universe, using 285th scale miniatures mounted onto Heroclix/MageKnight bases and using a hex map.
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